Alysia Rising

"Sneak in, Get the Girl, & Get Out -- What Could Possibly Go Wrong?"
Game 17 -- Saturday, May 16, 2015 at 2:30 pm

Players Present

PCs with Minor Involvement

  • None

NPCs with Major Involvement

NPCs with Minor Involvement

  • Marcus Cervantes (Jeweler) — Male Human)
  • Marcella Cervantes (Jeweler’s Daughter — Female Human)
  • Marta of Nor’Ruk (Female Half-Black Orc — Warrior)
  • Peregrine Nobel (Male Gnome — Alchemist)
  • Sir Alfred Porsap (Male Human — Knight)
  • Puck — the beaver Tam Sotto befriended

Enemies with Major Involvement

In Game Dates

Important Locations

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Game 16 -- From the Missives of Sonja the Habomination
A History of the 3rd Age by Uriel the Bard -- Book 3 : Chapter 16

An excerpt from the Missives of Sonja the Habomination just before the War of the Three Kingdoms

When we caught up with the group and listened to what they encountered I wanted to pull my hair out; to shout and rage at Carol but it would do no good. Whisps! Will_o_Wisp.png Those are no casual encounter, they are a menace….and directed by a Dryad no less. And elementals and a bear! This is why I don’t want to leave his side. We have a DUTY to protect him and he is determined to run us off at the drop of a hat. Some days I think that I will never understand that man.

It was decided pretty quickly we needed to push on and attempt to find this druid. Tam wanted to attempt to speak with her in the hope a reasonable accord could be reached. Leave it to Tam to believe he could find a peaceful solution with a (how did Jazira put it?) totally insane dryad. And that’s coming from an Insane Sand Elf! Well, a couple of days later he got her attention and spoke with her. Things seemed to be going well enough until Tam called on Marrathon to Speak with her about his purpose in finding a new home for his people. Marrathon had barely had the chance to tell her more than who they were, what they wanted and that they worshiped Phos when she pulled back and began speaking very harshly to Tam. We later learned she would not let us pass and we were instructed to leave.

We spoke of our options that night and came to the decision to carry on and if we must we would destroy the Dryad. Personally I felt we needed to destroy it no matter what. It would only be a danger in the future one way or another for either us or Marrathon’s people should they settle here.

The following morning we started out only to find our path was completely blocked. It came down to Marrathon and myself hacking our way through underbrush so thick you could almost walk on it. We made it approximately a half to three quarters of a mile this way when the Whisps attacked us. It was a short fight overall and we prevailed but not without harm. Phildren would have been killed had Jai’mi not intervened. Of course, Jai’mi would have died had Carol not intervened. We took the time to heal everyone and began to push on again. Tam had taken the form of an eagle and was scouting ahead for us and due to his vigilance we were warned of trolls approaching us. We had reached a small clearing and I began to call for everyone mount up and form a line. Trolls are serious business and not to be taken lightly. Depending upon their numbers they could easily overwhelm us. Luckily there were only three and we made short work of them. Tam later told us that the Dryad had been watching us through a scrying point. We also discovered a large emerald on the trolls. I decided to ask for it and offered to pay for it. A couple of my companions asked why I wanted it and so I decided to confide in them. But first I asked if Sir Carol would please let us speak out of his presence. I told them of the necklace that I had commissioned on Sir Carol’s behalf and they agreed to let me have the gemstone. Not without Wilhelmina and Jazira having to spout off how I had become all romantic…..pha!

Once again we talked about our options. It was obvious the Dryad would not risk herself, and could still block our travel, while throwing obstacles in our way. Anyone traveling through these woods would be in danger from this creature and we did not have the numbers or the necessary skills to hunt her down in her own home. So it was decided we would backtrack and find another way to get to the high mountain valley.

The second night out Carol wanted to speak to us, he was almost timid about it at first which confused me. He wanted our opinion about him joining the Azure Guard. He said he was tired of being a mercenary. He wanted to be allowed to help the people in a more legitimate capacity. We all had our own opinions but I pointed out he was acting like me, brash and inpatient. That seemed to set him back on his heels. Honestly I believe he would be a great leader in the guard, but I can’t help but feel that it would be a waste. He has the demeanor of a King and given time I believe that he will find his Kingdom. I must confess to a selfish motive however; If Carol is an example of what his Kingdom could be I would pledge myself to its creation and protection for it would be a place I might be able to truly call home.

The next morning the Dryad approached our camp indicating she wanted to talk with us. We all approached her expecting a fight but we were surprised to learn she really did want to talk. She was irritated we had not told her we had a King among us. She then offered to clear our path so we might go to the vale of the horses…the ones who were descended of Epona. She also indicated there would be trials along the way and she would not be allowed to help us but should we prevail she would present one of the horses to Sir Carol. Apparently she had sworn her alegance to the United Kingdom many years ago and she was fulfilling her oath. The upcoming days may prove to be very interesting indeed. I still think we need to kill the Dryad though…..I don’t trust her.

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"'Of Roads, Bridges, and Misty Villages"
Game 16 -- Saturday, April 25, 2015 at 2:30 pm

Players Present

PCs with Minor Involvement

NPCs with Major Involvement

NPCs with Minor Involvement

Enemies with Major Involvement

In Game Dates

Important Locations

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Game 15 (Side Adventures) -- From the Missives of Sonja the Habomination
A History of the 3rd Age by Uriel the Bard -- Book 3 : Chapter 15

An excerpt from the Missives of Sonja the Habomination just before the War of the Three Kingdoms

Wilhelmina, Abba Yon, and myself were tasked by Lady Lili to deliver an item to the Monastery at La Roche. la_Roche.jpgWhy Carol decided I needed to go I don’t know, but it was an argument I was never going to win no matter how hard I tried or how much sense I made, so I relented. The trip could have taken up to 10 days in total; time that I would not be there to guard Carol, time I did not feel I had but I had to take. I was determined I would make it as swift a trip as I could.

We made good time and arrived at the Monastery by mid-day. Even though the Abby was no longer inhabited it still had the look of being kept; a thought that kept nagging at the back of my brain. We scouted the grounds and easily found the lake Wilhelmina was to cast the doobis into and so she did. As she did so the pond STOOD UP. How in the name of the nine Hells does a pond just STAND UP? Quicker than I could think to act it had grabbed up Wilhelmina in one great….hand? But, it did not otherwise attack her and I stayed my hand least I get us all killed. After a moment it gave her a bundle and placed her upon the ground, receding back to its home.

After that we began to discuss what we would do next. Wilhelmina and Abba Yon wanted to stay the night and leave early in the morning, but there was something about this place (other than the living pond that is) that had my hackles up and I began to scout around to see what I could find. After a bit I discovered some tracks of humanoids that were probably 2 or 3 months old that were moving into the gardens. I followed them not knowing what I would discover. At this point my memory fails me……..I can’t explain it. One moment I was following tracks and the next I was arguing with Wilhelmina and Aba Yon. I remember feeling that we had to leave right then and remove any trace of people being there. I remember promising Wilhelmina I would explain in good time and having to really work to get them to agree to leave as soon as possible, I remember feeling our being there put us…or someone in danger. I just can’t remember why.

We left and made all haste to return to Aedramir to meet with the Lady Lili. Three days to the mining camp and then six days hard ride to Aedramir. When we arrived we were taken to meet with Lady Lili and Wilhelmina spoke with her about our mission, about how the “Pond” had accepted her doobis and then Wilhelmina gave her the bundle. It turned out to be a crown and it was clear to all present Lady Lili was shocked to see it. After they had spoken Lady Lili was about to dismiss us but I had been waiting for them to finish. I had something I needed to speak to Lady Lili about……but I cannot now remember what. But it was urgent in my mind. Once again I remember thinking and taking action on those thoughts but the next thing I remember was standing back in the reception chamber and Zee was making preparations to teleport us back to near the mining camp near where Carol was.

15 days I can recall clearly….except for 15 minutes or so which is a total blank to me. Normally I would try to pursue this but whenever I try to remember all I get is a sense of danger and I leave it alone.

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Game 15 -- From the Journals of Phildrin Bloodrose
A History of the 3rd Age by Uriel the Bard -- Book 3 : Chapter 15

An excerpt from the Journals of Phildrin Bloodrose just before the War of the Three Kingdoms

After most of the expedition was called away, Sir Carol found himself in No Name City with just Marrathon, Jazira, and Phildrin. They decided to follow the King’s Road, now dubbed “Carol’s Highway.”Overgrown-forest-road.jpg

At first the travel was fairly easy but within a couple of days they came across regular patches of deep foliage. At one point the road was obviously intentionally blocked with recently cut branches and logs. The company scouted the area and decided to camp nearby.

That night the group was attacked by several will-o’-wisps. The next day there were further sections of overgrowth, and attacks by wood elementals and a bear who would clearly have preferred to be doing something else.

Throughout all of these attacks the sound of laughter was heard. Jazira, frustrated with the frequent annoyances, challenged the laughing creature to show themselves, but there was no response. Until, that is, that night when Jazira was visited in her dreams by what she later perceived to be an insane dryad. Although there was a significant language barrier, Jazira eventually deciphered the dryad’s message. Apparently the dryad was convinced that Sir Carol and friends were headed into the valley in order to steal away the horses that are descended from Epona.

Jazira assured the dryad they would leave the area after checking on the bridge that was nearby. The bridge appeared to be perfectly serviceable, especially since it was being repaired by a dozen or more trolls. Sir Carol wisely decided to return back to No Name City and await the rest of the gang before returning to the bridge, probably with a side trip to take care of a certain crazy dryad.

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"For free they were created and free they must remain."
Game 15 -- Saturday, April 4th at 1:00 pm

Players Present

PCs with Minor Involvement

NPCs with Major Involvement

NPCs with Minor Involvement

  • The Southern Dwarf Pilgrams

Enemies with Major Involvement

In Game Dates

Important Locations

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"On the Streets of Aedramir"
Game 3
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Game 2 -- From the Writings of Tam Soto
A History of the 3rd Age by Uriel the Bard -- Book 3 : Chapter 2

An excerpt from the Writings of Tam Soto just before the War of the Three Kingdoms.

It is with heavy heart that I must report the loss of one of my companions. He gave his life gloriously in battle, denying the dwarven commanders of the goblin horde time to mount their horses, quite possibly a turning point in the battle. Savannnah_near_Vergina.jpgIt all started with myself, Phildren, Wilhelmena and Silas being given a message by Malric to report with all our combat gear to the western gate of the city. I reported with my assigned horse Tornado at which point Zee teleported us to the southernmost part of the continent, near the city of Vergina. I threw up, as did everyone else (teleportation does that to people who aren’t use to it). We were in a hot savannah, apparently alone.

But we weren’t alone, Phildren spotted an Anubian Gnoll (also called Runner Gnolls) and a dwork (I later found out that he was some sort of Dwarf / Orc combination) hiding in the brush. Soon it became apparent they were there to guide us. The gnoll’s name is Marrathon, the dwork’s Sonja and we were joined by a grey elf wizard named Weir and a high elf with a pistol whose name escapes me. There was also a paladin named Sir Carol who led the group. We were led by Sonja at a breakneck pace for two days and eventually arrived near to where they wanted to go. Marrathon, Sonja, and Carol left to scout ahead and I decided to hide to avenge myself on Sonja and Marrathon and was quickly joined in my endeavor by the others with varying degrees of success. It was a good thing we hid because soon an advance force of about a dozen goblins happened upon the clearing we were staying at.

I’d like to say I excelled in the fight that occurred and I did very well, preventing several from escaping and taking the only prisoner. But Wilhelmina proved to be devastating with that bow of hers. So much so I gave her half my arrows after the fight, I think she’ll put them to much better use than I ever will.

About the time I was dragging our prisoner back to camp, Carol’s party arrived breathless and with bad news. A large force of goblins were attacking a Noble’s Villa a short distance away and Carol was rightfully determined to save them. After getting intel from our prisoner we mounted up and rode hard to the hills overlooking the villa. It looked grim. That was a lot of goblins and they were in the process of crucifying their prisoners. We charged them.

The goblins formed a line between us and their commanders, three dwarves who started for their horses. Our lance charge consisted of myself on the left, Sir Carol in the middle with Marrathon hanging off his side and Sonja on Carol’s right. I seem to be unlucky as I got shot with three arrows charging in, the pistolero also got shot and almost fell off his horse. I steeled myself against the pain and continued on, as fast as I could, throwing an entangle on the archers shooting at us.

Just before our lance charge hit home, Weir blew a hole in the lines right in front of us with some sort of explosion of sharp shards. Tornado is a wonderful horse, we darted through the hole, pretty as you please and found nothing between us and the three dwarves diving towards their horses. Carol and the others were less fortunate, they got mired down in the mass of goblins behind Tornado and me.

Weir threw an entangle on the mass of goblins we were fighting. His entangles effect a much larger area than mine, it effected everything, the goblins and even Tornado and I, but didn’t reach to the dwarves. My affinity for plants and the spell enabled me to fend the grasping vines off, but Tornado wasn’t so lucky, he was held fast.

Thus I was faced with a decision that I think will haunt me for the rest of my life. Circumstances had ensured that I was the only one in position to stop the dwarves from getting mounted as I had both a Summon Nature’s Ally III to prevent them from getting to their mounts and a Calm Animals Spell hung if they actually did get mounted but both are short range spells. Tornado, I thought was safe, if the goblins wanted to attack him they would wind up getting entangled themselves. So I lept off Tornado and summoned a leopard between the dwarves and the horses. Meanwhile Sir Carol and Sonja who had also gotten entangled managed to fight their way through the entangle. Tornado was not able to get free and my worst fears were realized as the goblins abandoned self preservation and descended upon the horse, killing him. Bastard Goblins.

The dwarves, realizing they were not getting to their horses, turned to fight. Two dwarves were engaged by Sonja and Sir Carol and eventually the Pistelero. The third dwarf was engaged by Phildrin, Marrathon, my leopard, and myself. He was an elementalist and he fried Phildrin and Marrathon pretty well. I lept in and grappled him to prevent him from casting any more and out of the corner of my eye I saw Carol coming back for another charge and he was going to pass pretty close. So I tossed the wizard in front of him and Sir Carol easily impaled him on his lance.

Sending the leopard over to help take care of the other two dwarves I ran back to Tornado. I used all the healing magic and skill I possessed but best I could do was to make the death a lingering one, so chocking back tears I put him out of his misery and buried him on the hillside.

The day was won, the entangle had made it easy for our archers to pick off the goblins as they fought their way out of it, so once the dwarves were taken care of the battle was over, a Pyrrhic victory in my eyes. We did save the people about to be crucified, but we really need to do something about magical healing in our unit. They think I am a healer because I know two healing spells, Goodberry and Fast Heal I. This does not make me a healer. However, the fight does seem to have solidified us a group.

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"Even a Reasonable Paladin is Still a Paladin."
Game 2 -- Saturday, September 13, 2014 at 1:00 pm

Players Present

PCs with Minor Involvement

NPCs with Major Involvement

NPCs with Minor Involvement

Enemies with Major Involvement

  • Goblin Warband
  • Grey Dwarf soldiers

In Game Dates

Important Locations

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Game 1 -- From the Writings of Tam Soto
A History of the 3rd Age by Uriel the Bard -- Book 3 : Chapter 1

An excerpt from the Writings of Tam Soto just before the War of the Three Kingdoms

I knew I was in trouble when I opened the door and she was there. There were no portents to herald her coming, no strange lights in the sky, no rumbling of the ground below, but her relentless will had been harrying me ever since I returned to Alysia like a dire wolf worrying a hare. Woodland_Realm_in_Winter.jpgAny who read this, beware of dealing with the Fey. Worse, beware of helping them unasked with no thought of reward, for then they think they owe you. Or maybe that should be phrased ‘Own you.’ But maybe I am getting too far ahead with my story, for the sake of completeness, let me start at the beginning.

I was sorry to leave the savage world that had become my home these last few years. I was particularly sad to leave Shannon. Of all the Fey I met in that realm she actually seemed to care about me for my own self and not merely for my timely warning of the Volcanolord’s assault. I don’t think I would have survived a week without her guidance and her teaching. She is the one who helped me tap into the power of the natural realm that surrounds us. Nevertheless, I think the Fey have a thing about mortals, we are amusing pets, but here I was muking about in their actual house. Sending me back to Alysia wasn’t for my benefit, it was for theirs, and I understand that. Lord, I’ll miss Shannon though.

I thought that was going to be it. I’d go back to my monastery and try to resume my studies and all would return to normal. But as I rummaged through my supplies I found an ornate wooden box. Obviously planted by Shannon. Inside was an official summons to apply for an elven order of Knights called the Azure Guard. Now the Fey are quick to take umbrage at perceived slights. I figured this was their way of repaying me for the service I had done and refusing it would be terribly inhospitable, perhaps fatally so. And it wasn’t close either. I had to trudge into the north just to get a magical transport to the place, but eventually I arrived. There was a little bit of a bureaucratic snafu at the beginning, it appears I was unexpected and not an elf. I didn’t interfere, if the Fey’s plan to repay me was going to fail, I was damn sure it wasn’t going to be because of something I said or did. I took the free time to explore the area. Whatever the problem, it was sorted out and I was eventually allowed to compete.

As my fellow students at the monastery can attest, I’ve always had a competitive streak. But I felt severely outclassed going into these trials. Everybody seemed stronger, faster, and more skilled than me. They even laughed at me when I asked if I could use magic during the tests. The first contest was archery. I did pretty well, scoring a bulls eye on the first shot. The second test was horsemanship and I did adequately on that test. Finally there was a martial contest against an Azure Knight named Edros.

Luckily, I drew fourth for this contest so I watched Edros match up against three opponents (a dwarf, an elven woman, and a half elf). As I watched the fights, Edros’ tactics revealed themselves. He could take anyone he was matched against. Instead he just seemed to tap them, I assume after tapping them a certain number of times he would take the real strike to take them out, the test was to get a blow through his defenses before that occured. So a strategy revealed itself to me and I went into battle if not entirely confident, at least with a plan.

As we approached each other I drew upon the Fey realms to send forth a bison to aid me. The bison was big enough that if I could keep it between Edros and myself and use my kusarigamaKusarigama.jpg, the Azure Knight would be wasting precious time and energy to deal with getting around the bison. The strategy worked, I finally hit Edros after only being rapped once. Edros initial reaction to the bison summoning was very subtle, he scratched its ears. It was a message I got. In any arena other than this one, he could have used the bison against me. Nevertheless, I passed the test.

I triumphantly rode the bison around the arena and soon found that I was among those selected to join the order. I found myself actually enjoying the ceremony, even though I was the only human (there is also a hobbit, a dwarf, and a half elf, however). As I retired to my new quarters that is when I opened the door and there she was. Malan Sidhe. Now I had seen her from afar, like a wren might glimpse a pterodactyl, but here she was in all her glory. It took all my will not to succumb to her presence. Instead I was polite, thanking her for her help, and non committal. I am not sure what her purpose is but the idea that she was my patron chilled me to my very bones.

Worse, that evening we accompanied some Azure Knights and the Queen Lili herself into a grove of power outside the city and I discovered that Queen Lily and the Archdruid hate each other. Druid_Ring.jpgThe penultimate head of my divine order and the penultimate head of my political order do not get along and the Fey seem to be running some sort of game of their own in which I’m a pawn. This does not bode well.

Afterward, we were given sometime to prepare ourselves before we would be relocated to our new home, I took this time to explore some of the places of power. After talking to the animals and plants of a particular grove with an open power source and getting their approval, I planted an acorn to serve as a focus for a Tree Shape spell like Shannon had taught me. It was much more difficult than I expected, but I seem to have succeeded and can now give myself the form of a tree while I sleep and meditate.

A dour man named Taiglin, teleported us to the captial city of the Sylvan Kingdom, a town names Aedramir. We were told that a religous order called the Crimson Guards, normally tasked with enforcing the laws, had become bullies. The evidence of our own eyes revealed the truth of these accusations and we saw the guard cruelly tormenting a woman outside a bar they frequent. I went up to the ruffian beating on the woman and demanded he apologize and the fight began. Bison was summoned and it was a good brawl. One of the Crimson Guard did have a good portion of his face melted off by acid, and the Crimson Sergeant fled from our dwarf. It appears that of my compatriots, I am the only one capable of healing, albeit slowly. There was a party afterwards and I got thoroughly drunk, although I did manage to acquire Maelyn’s address (the woman that had been beaten). We were bivouacked at an estate owned by an Azure Knight called Xander and I planted myself outside in the garden.

Things have been uneventful since then for the most part. Maelyn is gorgeous and we see each other many times a week. There are a lot of exciting places to visit in Aedramir and Maelyn knows them all. I have spent the majority of my time keeping Speak with Animals and Plants active on myself and interviewing all the animals and plants of the city to see what problems they have. The investigative skills I acquired while a monk have become quite useful and I appear to gaining a reputation with the animals of the city as someone to go to if they have a problem I haven’t made contact with any actual druid, although I’m sure they’re around. The evenings I don’t spend with Maelyn, I spend communing with nature. But still, Malan Sidhe’s plan, whatever it is, hangs like a sword over my head.

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